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Recent Movie Reviews

2D Walk Cycle 2D Walk Cycle

Rated 2 / 5 stars

That is entirely too stiff in the legs (especially that right leg), even for someone who is angry or steamed. If someone is angry, they're going to quick with their moment, but there's also going to be a slight exaggeration. It doesn't look like he's stomping, or briskly walking, but some weird in-between that just looks awkward because it doesn't have enough bounce.

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ShadyDingo responds:

Awesome :D Thanks

Twelve A.M. Twelve A.M.

Rated 5 / 5 stars

This is simply a masterful expression of suspense.

While the visuals are fitting for this project, what makes this movie work so well is both the timing and the sound balance to create the necessary tension. The sharp, distinctness of both the sound effects and the music is what separates this from a standard horror project, as they immerse the viewer in a way the animation alone cannot. By building up the noises and the music in a careful manner, it makes the actual personified threat all the more frightening because it cannot be heard. At one time, the audience is "aware" of what the character is not but at the same time the audience shares his point of hearing (minus the music, of course), which grounds the viewer into him.

That is a very difficult balancing act to pull off, especially in animation, but this video shows it can be done excellently.

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Virus Mission: Skyward Virus Mission: Skyward

Rated 2 / 5 stars

This isn't good, but it isn't awful either.

I will day that I like the sprite flow. It's harder than it looks to sprites to animate properly. While the piece is short, the music and the sound effects are timed well.

There are many things that could be done better. For instance, there is no play button, so the animation loops needlessly. The background, while custom, is very, very bland. Most importantly, though is the lack of context of this piece. In the piece Zero destroys a common enemy, crosses a few platforms, then destroys Slash Beast.

There is potential here, but there has to be more work done to bring it out.

SoulViruz responds:

Yeah doing megaman like animations are hard. I was trying to do something like sousw from youtube did.

Recent Game Reviews

The Drawing Grounds The Drawing Grounds

Rated 4 / 5 stars

This is pretty good. it reminds me of ArtPad's on-line canvas game from a few years back. Adding the element of multiplayer changes it from a fun tool to display one's art into an innovative feature that could push the less participatory among us to creators. The limited tools force people to be creative when drawing, and by showing how people draw their pieces, it allows people to learn the techniques of others.

As a suggestion, I strongly recommend there be a transparency option, where one could select a color and have it be varying degrees of translucent depending on the settings. For me, this would make the difference between "good" and "this is great."

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Mattster responds:

Thanks for the review! Transparency is something that I have been thinking about. Currently I have a list of higher-priority things I wish to add, but if time is given, this may be added too :)

Run away Pucca Run away Pucca

Rated 2 / 5 stars

Decent Art, but too simple

This game has a unique concept, the animations are nice, and the controls are responsive, but there are two glaring problems with it.

The first problem is a lack of polish in the finished product. There's no sound, no background, or any elements beyond the actual game itself.

The second problem, though, is more critical. Quite frankly, this game is too simple, and thus it becomes boring and repetitive. For this game to be enjoyable, there have to be a few barebones elements added. Trying to run away from Pucca for an eternity is just tedious, because there is no variation. Given that you allow for movement across the entire field, there needs to be more depth to the actual gameplay.

This would make a GREAT mini-game for a preloader, but as a standalone piece, it just doesn't work well.

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Eurritimia responds:

Yeah, this game is kinda simple, I was a little bored when made it.
But thanks for your comment!

Animation Techniques Animation Techniques

Rated 4 / 5 stars


This is a good tutotial for aspects of animation that is overlooked -- special effects and layers. While this could use a little polish and some more content, the techniques are explained well. Thanks for sharing this.

Recent Audio Reviews

Mega Man X2 - Flame Stag Stage Mega Man X2 - Flame Stag Stage

Rated 4 / 5 stars

Well executed, but missing a but of magic...

This is a well done remastering of the stage music for Flame Stag, which is good. I like the original riffs and accompaniments, and I like the effort that has been put into it.

There's a bit of sound imbalance at times. The drums cut off the guitars a little, and while the sound effects are nice, they simply don't blend well with the song.

Some of those sound effects sounded like Mega Man X1 weapons, not X2, and they seemed a little random with the exception of the appropriate beginning and ending.

The biggest problem, in my opinion, though, is that there doesn't seem to be a whole lot of imagination to this piece. While it's a well-done cover of the music, it doesn't seem to add a lot to this tune. That doesn't make it bad or inadequate by any means, but it doesn't make it that memorable, either.

DarKsidE555 responds:

I agree with the imbalance and I tell you why it happened. This is the first track from me I that tried to "master". Now I'm not very familiar with that but I thought it's time to take a step forward. I guess for my first try, I turned out well, though, like mentioned before, there is a little imbalance. The track is very "trebley". I cut off to much of the mids and lows, sadly.

The sound effects are 100 % from Mega Man X1. There aren't any complete or quality sounding sfx from Mega Man X2 available on the web. At least not that I know. So I took a couple from Mega Man X1. Heh and they aren't placed "random". I mean, if you play the actual game, do you know what sfx are there in the next 10 seconds? I guess not. ;)

I wanted to provide that feeling for the listener. How it would sound in the actual "in-game".

Let me ask you another question for your last review part. Why are some remixes no remixes at all? ... Because they lack of imagination for the original itself. Some Mega Man remixes I've heard punch tunes in a completely new direction. This isn't bad at all, though, as a big Mega Man fan myself, it just hurts not to hear the original melody in it's purest form. For me, THAT isn't memorable, since you are waiting for that in a cover/remixsong.

I'm more the guy, that takes on the original and adds parts with own ideas, while staying "old-skool". I just my way of doing "it". :)

Anyways, thank you very much for the detailed review, it's appreciated to hear some good old constructive criticism from time to time!

*Heart Of Rave* *Heart Of Rave*

Rated 5 / 5 stars


What an awesome tune, with a very balanced sound across all the instrumental tracks. The voice clips are just the right level, as is the percussion and everything else. For some odd reason it reminds me of the first part of Akuma's theme from the Street Fighter series, but it's a great piece of work.

ZeRo-BaSs responds:


Recent Art Reviews

the necromancer the necromancer

Rated 5 / 5 stars


This is a wonderful piece.

My only quibble is with the plaque. Yes, I know it's intentional, but even with the reflective streaks put in, it still blends in too much with the background. However, that could be just my personal tastes, and not a flaw I've derived from any objective analysis.

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jouste responds:

bah! you keen eyed-devil!

i have the exact same problem with the drawing! i was hoping no-one would be crafty enough to notice but you have! >;{

thanks so much for the good review and pointers.

i really appreciate it