00:00
00:00
View Profile Nangbaby

18 Game Reviews

6 w/ Responses

Great presentation....terrible game...

Everything about this game, looks nice, and sounds nice. Even the menu is nicely put together. But the problem is the game itself. Namely, when I shoot, the bullets go through the enemies no matter where or how I aim. While this would have been a wonderful movie, as a game it really needs to go back to the programming board so it can actually be playable.

Decent Presentation...very flawed game.

Normally, I don't like most Newgrounds games, but this one suckered me in. It has a simple concept, decent graphics, and great presentation. I also like the fact that one gets infinite lives. Unfortunately, there are two big problems with his game...glitches and controls.

Collision-detection in this game is really hit or miss. Sometimes, I would clear a panel above by several "pixels" and the game would act as though I were still directly below the object. Another glitch can occur in level two for instance, when I made the first jump. The character slid right through the wall!

That's brings me to something I don't like about the controls. The main character floats and slides waaay too much. I can understand having a loss of traction, but this frictionless surfrace idea makes the game unable to explore its true potential. Make the controls tigher, fix the bugs, and you have a winner. But right now, it's a dud.

Toady1104 responds:

Yeah, I'm trying, maybe, the next version can be better (I don't speek english very well ¬¬)

Duck Hunt...but better!

Very few Flash games earn high praise from me. This is one of them. You take a clasic and update it in a way that makes it stay true to its old school roots. Thumbs up!

A GOOD DDR-Style game

The problem with most DDR style games is that they're actually too hard for a non DDR player to play even on the easiest settings. This one has something called progression, that allows even bad players like me get past level one. The only downsides are that the graphics are a bit uninspring and that there's no level setting for advanced players, but these are nitpicks. But this game is fun, which is more than I can say for DDR itself.

Looks Nice, and Nice Concept...abysmal execution

This game has all the superficial components right and has a very interesting concept. The problem is that the controls are abssolutely abysmal. I had no idea if the buttons I pressed were wroking or not. This game could be a winner, but it would have to be resubmitted first.

caboos1 responds:

ok fare enoph use the mouse thats my only sugestion

Good Concept + Bad Execution = Mediocre Game

I went through this entire Flash and while it was interesting, it lacked the necessary variety to be considered fun.

The Good: First of all, the idea is actually a good one for a flash game. I'd like to see a Mega Man X style RPGs, even though this game was really a series of turn based Mega Man X style battles. Still, not a bad idea, one better suited to Flash than standard platform action.

I also like how there is the option to spare or kill a certain boss after the battle. I only chose one route and if the game were better, I would definitely go through it again.

While the sound quality was iffy, I like the different themes that are used, even if one has to go through the first 8 bosses to hear them.

And I enjoyed the gameplay idea behind the final boss battle. Using different weapons for different occasions is good. Too bad it wasn't implemented elsewhere.

The Bad: There are two glaring problems with this Flash, the first of which are the visuals. It's hard to mix and match sprites from the SNES and PSX version of games without the result being cheesy. This one does not escape that fate, especially given the lack of frames for the characters. The sounds effects themselves are sub par, some of which don't even belong to the Mavericks who scream.

The second glaring problem is the absolute sluggish pace this entire piece takes. The text is slow. And the battles are long and tedious. This is because the amount of damage taken by either yourself or the enemy is often an utterly pitiful single digit value of HP. This means that all battles are really wars of attrition, where after five minutes of choosing the same weapon over and over again, your character wins simply by cumulatively dealing more damage. Weaknesses should be a little more potent, as to justify them being...weaknesses.

There are other things that bother me. I don't like how weapon energy never wears out, although due to the sheer amount of chipping, infinite energy is necessary. I don't like the absence of defensive options during battle, leaving no way to either mitigate damage or avoid getting hurt. And, of course, I don't like how this supposedly bugless game has a bug in it that renders the final boss darn near impossible unless one beats him in the first try.

From a style perspective, I also don't like the choice of Mavericks used. I know some of these guys have their fans, but Metal Shark Player? Squid Adler? And even the classic Mavericks like Chill Penguin are on the shallow end of the DNA-data pool. Sigma could have revived some of the top tier Mavericks, but then again, given the execution of this piece, I should be glad.

Yet what is worst of all is the story. The characterization is inconsistent and the dialogue is as horrible as the later Mega Man X games, and most of all, Alia's hints are at times nonexistent, creating a huge disincentive to pay attention to the words in the boxes. Although I appreciate this Flash's efforts to tie certain games together...it just doesn't work.

To anyone who has read through this review and is insisting on playing it, I offer this tip. Go to Chill Penguin first and fight him. He's the only one I could beat with the default weapon alone. And remember in this game, water and ice DON'T beat fire...ever...but they do beat electricity, which beats metal, which beats swift sand runners, which beats agile water creatures...which DOES beat fire, but only the non-flying kind. If this doesn't make any sense, don't worry. Part of the fun of Mega Man X is figuring out which bosses are weak to which weapon. Too bad, though, this game isn't fun, despite the concept and all the hard work put into it.

Something New for Once

This looks really nice and is inventive in terms of gameplay. The sound is a little off, but it's not that important.

I had a little trouble with a couple of the buttons and prompts, including the quit function. The only other big prblem is the reward is a little lacking. It's a nice short game that looks really wonderful and has excellent presentation values, but the details bring it down a couple of notches.

Ssilver7 responds:

The button for quitting would have worked or rather should have worked, but for some reason the type of function I was trying to use was blocked on NG.

Most people also find the reward to be hilarious, I know I did/ still do.

Thanks for the postive review.

Great Flash Game

This game is a good game for what it is, a fun way to waste one's time and laugh. It's not too long as to lose the player's attention, and not too short as to be pointless. Since it's a Zelda spoof, what's best is that the player can make the adventure as long or short as he or she wants...or his brain capacity allows.

The writing, design, and presentation, of course, were the strong points. It was funny, yet biting satire, made all the more touching by being played rather than watched.

As far as the interactive elements go, I liked it, but the I had a little difficulty figuring out who needed what items in the "Trading Game." I tried to give the frog to first to Joey (the man by the pond) then to JT (the sleeping guy) before I figured out who I was supposed to give the item to. I also confused on the last couple of items, although the end was absolutely worth it.

There's nothing to say, except that I like watching Flash movies on Newgrounds.

Female

Joined on 8/18/05

Level:
29
Exp Points:
8,900 / 9,340
Exp Rank:
4,019
Vote Power:
7.04 votes
Rank:
Police Sergeant
Global Rank:
8,718
Blams:
578
Saves:
495
B/P Bonus:
12%
Whistle:
Normal
Medals:
8
Gear:
9